Wishlist on Steam: https://store.steampowered.com/app/4287040/Vampys_Big_Day/
Join the Discord: https://discord.gg/Y5Dy2H3
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Wishlist on Steam: https://store.steampowered.com/app/4287040/Vampys_Big_Day/
Join the Discord: https://discord.gg/Y5Dy2H3
source
I think you should define a network of paths they should roughly follow; it'll be a little more work for level desigh, but should avoid much of the pathfinding jank
They should run to their homes cause a vampire can't enter your home without you inviting them in
You could designate certain areas as panic zones, and then the NPCs use pathfinding to run to whichever panic zone is closest! The zones could include alerting guards or hiding in a house, like other people have suggested!
Imagine making the vision degrees actually accurate thatd be pretty annoying and if i remember correctly humans have 160 degrees peripheral Vision and 35 degrees active focus or 120 degrees peripheral. Cant remember
They should run to the closest weapon and then attack you back with it.
Running to a guard is deffo the move. Otherwise they're just not a threat and you can ignore them
i think it can be cool if when they run into a wall they like freeze up scared with their back to the wall, people who are scared for their life arent always rational so it makes sense that they wont think to run around the building
Make them run inside houses and to guards
they should run to police officers or vampire hunters that directly attack you
When they get to a wall, they should crouch and cry
Maybe adding bells in the town so villagers run to them to alert the guards?
guys if the guards are dead then they should have a safe house or run to a animal.
Maybe you could make a town hall where the villagers can run and send an alarm if they escape fully, which puts all the sus meters at really high levels, or causes them to look around more frequently.
they should run to their homes where you cant enter without being invited in 🙂
A lot of people already put ideas of places to run to so I’d suggest if it’s possible for the NPCs to pick a point away from Vampy and pathfind towards it and maybe that’ll solve the running straight into walls thing?
They should have different responses to vampy! Older villagers and villagers with no equipment should just run away, maybe to a specific point on the map Vampy can't get to? Young to middle aged villagers that have something in their hands should work with the other creatures to fight Vampy, to protect the more vulnerable
They should flee into places he can't reach. The sun, the water, indoors to get weapons or guards.
They should run to others (firstly) or to a weapon (if its way closer)
Let them allert guards or let them run into a house and when they escape and reach the house it's a game over becuase you won't get enought blood
Obviously ig yiure a vampire they should run into a home and despawn temporarily. You can't cross the threshold
They could have locations they run to based on their "idea of what a vampire is weak to"
Like some run over a river others go inside
Maybe you could make the villagers run into their homes?
Also, how exactly do you do the pacifist run? Because seeing some videos about the game, it seems like you're required to bite every once in a while
I think if you are overlapping that’s the 4th sense aka touch because you are technically touching something like their head.
Make some run to guards some to inside and some can hide in a bush until the coast is clear. Good luck
Make them go in a house
I think it would be cute for some of them to try and fight you. Like if it's a farmer with a tool, they could try to very sloppily hit you with it and then run towards a house or guard
I think it should kind of escalate; at first, they just try to get away from you, and walk around obstacles, but eventually they'll run into areas you can't safely follow, like sunlight, or to armed guards.
A* pathfinding?
Either find a guard, find weapons, or go home
They could be different priorities so if there is no guards, find a home, if there are no homes, find weapons, and finally just run randomly away from you
A little randomization in the priorities would be nice too, I think
1. In a building (there’s a belief vampires can’t enter without permission after all)
2. Guard enemy. One with armour you can’t bite
Or 3. The nearest sunny spot. Probably the most boring tbh but idk
they should start locking in and break your ankles
Maybe to an inn that has hunters or smth?
Run inside of houses since vampires can’t enter! Have the house have a bell or something inside to alert the guards in harder levels or difficulties
Make them run towards guards and alert them
If all guards are dead, maybe make a "guard tower" that they'll run to to spawn more guards if all guards are dead
That way you have time to recover from your mistake but it could still be brutal
Or maybe some town bell they can ring to summon more guards
There should be a town sherif that they run off to. If they make it to his door, a group of villagers will chase you with pitch forks
They should run into churches which the value can't enter, which a pope walkes or and starts throwing holy water and holy grenades at you
If there's a guard, they should run to them. If their house is nearby, they should run to it.