Your Armor Cannot Survive My Explosives in Online Multiplayer FFA | C&C Generals Zero Hour



No cost is too great! Playing some Command & Conquer Generals Zero Hour online multiplayer games!

Watch from LayZi’s point of view: https://youtu.be/p6r9BlJC-es

This year on October 2nd, 3rd, 4th, we will be hosting a LAN event for C&C Generals Zero Hour in the Fletcher Wellness Hotel in Leiden, the Netherlands. Come and meet your favorite players and casters face-to-face, and watch things intensify with a locally hosted FFA tournament. Last year the tournament’s prize pool went beyond €4,000! More info and tickets available at 👉 https://www.community-outpost.com/ 👈

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0:00:00 Defcon 6 FFA – Air Force General – No Rules
0:45:40 Wells of Chaos FFA – Demolition General – No Rules

Countdown timer animation by: Kryonissius
Countdown music by: SkyMix – Zero Hour [ https://youtu.be/mTwX3DZgcMw ]

#CnC #CommandAndConquer #GeneralsZeroHour

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19 thought on “Your Armor Cannot Survive My Explosives in Online Multiplayer FFA | C&C Generals Zero Hour”

  1. Have you seen that a.i video of red alert 2? It’s insane!! We need a version done on this game! Particle cannon breaking the roof of the command base with a nuke going into the hole!

  2. just asking for advice the game was fine till i got a file to unlock boss general , after that when i load the game it lags then freeze on loading screen and when i hear the music i can her the sound of menus and i can move the mouse and see still frozen , i tried the options.ini solution still not working
    anyone know how to fix ?

  3. i'd say even if they are expensive, building Helix as tank, it does forces enemies to make AA units in their army comp that will get rolled over by your tanks easy. so even the mind games side of things totally worth having a few flying around forcing enemies to over react to them. could even just have bunkers with no units in them cause the threat of lix is often more terrifying than the lix themselves.

    also i think red guard lix might be a tad useful at least in tanks case.

    i will get a few cons out of the way as rpg lix does have more dps* than red guard lix in smaller numbers of lix, will explain why later, and rpgs do have longer range, and can be used as AA as well and rpgs have splash damage which can punish Fargo pops hard and red guard can't do that
    but red guard lix is cheaper, especially if you use trooper crawlers to help fill them, which help offset the lix cost allowing you to build more and even faster.
    you can engage stingers and rpgs more willingly cause red guard can cut through rpg and disarm stingers, and their damage isn't bad against light vehicles and only struggle with like tanks and buses. would never recommend them against china factions cause of that

    but if you are massively spamming lix red guard actually can edge out rpgs dps at critical mass. now hear me out cause i know that sounds crazy
    so because of rpgs projectile speed they will all fire at the same target massively over killing it. so you attack a quad even if you have enough rpgs to eliminate it 10 times over they will still all fire and you will have to wait for them ALL reload to fire at the next target
    red guard have near hit scan projectiles and overkilling doesn't happen as often with bullet based units. so you won't have to wait for the red guard to reload as those that haven't fired are already attacking the next target.
    so if you have over 3x the red guard needed to 1 shot a target you will just delete them as soon as you click on target one after another while 3x the needed rpgs will just have wasted all their rockets on a single target and you will have to wait for them to reload to attack another one
    also cause red guard are near hit scan their projectile will hit enemies and deal damage sooner than rpgs so quads and other AA don't get those few extra seconds to keep attacking your lix. also allows red guard to change target and engage faster, and i also think red guard have a fire rate of fire than rpgs do on top of all that

    i tend to find it useful as tank, but feel free to take this advice with a massive grain of salt

  4. i know as tank its nearly impossible to resist the ooga booga emperors and just spam those and the occasional ecm,
    like yes they are strong, but they are also tad clunky and are big taking up space. they should really be seem more as avengers to support an army and not be the entire army, boosting other units rate of fire, allow for stealth detection, and offering healing to other units while also being hard hitting damage dealers themselves.
    cause gat tanks and battlemasters are built so much faster and cheaper and actually can lead to higher dps out put. like your gat tank, ecm, and emperor army was cooking that stealth general so much better than pure emperors. gats kill inf and air faster than emperors can and decent damage to light vehicles, battlemasters shred vehicles nearly as fast and as good at taking out buildings when max upgraded as emperors, and flame tanks will kill buildings faster than emperors
    Tank's strength is not only his brute force but you can also have overwhelming numbers you can get cause of his cheap and quickly produced tanks. like you don't get as big an army for as cheap and with no mirco to build it up as tank gets and can be really good if you spam and lean into the numbers with emperors supporting

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