How to Play a Role Playing Game – Mazes in 5 Minutes



If you have ever wanted to play a fantasy role playing game – in this video, Chris O’Neill (creator of the Polymorph System) takes the challenge to explain how to play the Mazes Fantasy Roleplaying game IN UNDER 5 MINUTES!

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19 thought on “How to Play a Role Playing Game – Mazes in 5 Minutes”

  1. The main thing I don't understand from this video is: If your class and way you solve problems is independent of the die… why would anyone want to use the smaller die? (Or if it's roll under, why the larger die?)

  2. I just received my copy of maze’s RPG, and I’m not seeing anything about movement or a mechanic that uses movement. Do you just use a moment to move up and attack or move up and do whatever it is you wanna do? Is that how you’re supposed to use that moment?

  3. I'd like to ask for some clarifications. I tried over on RPG, but the Mazes page doesn't seem to get responses, so I will also ask here:
    A few things are a bit unclear in the rules, specifically regarding Advances.

    On page 65, it gives the basic Edge list, splitting the 44 Edge into 7 groups, one of which is Advances. On page 73, it says that “Advances are not usually available to starting characters (though there are always exceptions.)” It then lists 36 Edges, which includes most of the Basic Edges list.

    This seems to suggest that the only Edges available to new characters are Beautiful, Bugbear, Charming, Cunning, Ilf, Keen, Smallfolk, and Young. Is this correct?

    Then, according to page, 53, a character gets an Advance after their second adventure. It seems that this is the one and only time they do so. So a character who has 100 adventures grows in knowledge and skill after the 2nd, but never again. Am I understanding correctly?

    Thanks for any clarifications you can give.

  4. Hey thanks for the video, and the game mechanics look awesome so far. But I didn't see anything about the MC. Is the game running on written adventures all the time? I mean apart from random tables. Other tools or rules for the MC to organize or improvise the dungeon/adventure? I guess Darkness would be tied to this aspect? But I'd like to know more about the MC side.

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