just don't worry about the exact size of each pixel in a game. When people are nagging about that only , I believe you have a successful game. If the game feels good to me now, that is what matters. As a dev myself, I don't care about this pevious peck.
As a professional pixel artist I'm going to be brutally honest with you, but why even decide to choose a square & grid-based art medium, and then butcher it by not keeping it on the grid and to scale? Mixels and rotated pixels are painful to see and look incredibly cheap. I've given leeway before in very few scenarios like with particles when it's done minimally and well, but other than that I think it's better to respect the medium of art you've chosen for the art direction. There's absolutely no scenario where having the default position of the axe in your characters hand wouldn't look better by being manually pixelled on an angle.
just don't worry about the exact size of each pixel in a game. When people are nagging about that only , I believe you have a successful game. If the game feels good to me now, that is what matters. As a dev myself, I don't care about this pevious peck.
where did you get your sprites, or if you made them, where
All the modifications make sense to me, especially the subpixel movement. I'm not too convinced about the rotated axe though 😐
video games are smoke and mirrors all the way down!
that pokemon mixed pixel is definitly your emulator's proble m
As a professional pixel artist I'm going to be brutally honest with you, but why even decide to choose a square & grid-based art medium, and then butcher it by not keeping it on the grid and to scale? Mixels and rotated pixels are painful to see and look incredibly cheap. I've given leeway before in very few scenarios like with particles when it's done minimally and well, but other than that I think it's better to respect the medium of art you've chosen for the art direction. There's absolutely no scenario where having the default position of the axe in your characters hand wouldn't look better by being manually pixelled on an angle.
Please android please we guys wanna play but dont have pc or windows
id much rather you rotate the weapons SOTN style, to be honest. those non orthogonal squares look so wrong to me, almost disrespectful of the style.
just my opinion of course, said a random nobody on the internet ✌️
Ew
keep it faithful or dont fucking do it at all
What is the name of the game???
I cringe when the pixel art isn't grid-aligned.
ILLEGAL SPRITE DETECTED